HexDeck: Gamification of Tangibles for Brainstoming
Oct 09, 2013 | Categories: Slides | Leave A Comment »
The Twins: Lighting Design Based on Rich Movements
Oct 09, 2013 | Categories: Slides | Leave A Comment »
InTouch: Crossing Social Interaction with Perception
Oct 09, 2013 | Categories: Slides | Leave A Comment »
互動設計中的實用主義詩學
互動設計中的實用主義詩學 from Rung-Huei Liang
Oct 07, 2013 | Categories: Slides | Leave A Comment »
Paradigm Construction & Manifestos in interaction design
Apr 25, 2013 | Categories: Slides | Leave A Comment »
Interaction Design Paradigms
Apr 25, 2013 | Categories: Slides | Tags: Interaction Design, Paradigms | Leave A Comment »
Send care to a place for sdc2013
Send care to a place for sdc2013 from 豊儒 駱
Nov 26, 2012 | Categories: Slides | Leave A Comment »
Tangible interaction 2011 spring
Tangible interaction 2011 spring from Rung-Huei Liang Tangible Interaction Design Course at NTU & NTUST, 2011 Spring
Oct 26, 2012 | Categories: Slides | Leave A Comment »
基本設計 2011 spring
基本設計 2011 spring from Rung-Huei Liang Basic Design Course at NTUST, spring 2011
Oct 26, 2012 | Categories: Slides | Leave A Comment »
Antiquarian Answers: Book Restoration as a Resource for Design
cite: Daniela K. Rosner and Alex S. Taylor. 2011. Antiquarian answers: book restoration as a resource for design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’11). ACM, New York, NY, USA, 2665-2668. DOI=10.1145/1978942.1979332 http://doi.acm.org/10.1145/1978942.1979332 本論文的作者歷經了三個月的書籍裝訂的學徒生涯,從中認知到了為什麼東西值得被修復,從這個理由開始回頭檢視互動產品,並提出兩點設計建議。
Oct 22, 2012 | Categories: Slides | Leave A Comment »
How Body metter five themes for interaction design
http://www.slideshare.net/CrazyLion/howbodymatter-presentation Our physical bodies play a central role in shaping human experience in the world, understanding of the world, and interactions in the world. This paper draws on theories of embodiment — from psychology, sociology, and philosophy — synthesizing five themes we believe are particularly salient for interaction design: thinking through doing, performance, visibility, […]
Oct 07, 2008 | Categories: Slides | Leave A Comment »
180 x 120: DesigningAlternate Location Systems
2008 08.12 180 X 120 Designing Alternate Location Systems from Yu Alex 此篇paper以不同於傳統地方研究的出發點去創造這個地點的感知系統 以四點設計中心為出發點分別是:Ignore Quality and Reliability 、Celebrate the Loss of Privacy 、Integrate Physical Architecture into the Output 、Crowd Generation of Public Digest Artifacts 。 讓研究地點不再是制式的使用gps去精準的定出你的位置,並且可以隱藏自己等
Aug 12, 2008 | Categories: Slides | Leave A Comment »
The Anatomy Of Prototypes
The Anatomy Of Prototypes Fontall from Chris Lee The role of prototypes is well established in the field of HCI and Design. A lack of knowledge, however, about the fundamental nature of prototypes still exists. Researchers have attempted to identify different types of prototypes, such as low- vs. high-fidelity prototypes, but these attempts have centered […]
Aug 05, 2008 | Categories: Slides | Leave A Comment »